I use CLO 3D to develop garments that bridge technical construction with visual storytelling. Many of my 3D pieces begin as original 2D concepts, which I translate into fully realized digital garments through pattern development, fit refinement, and textile application.
My background in sewing and garment construction informs every stage of the process, allowing me to customize patterns, refine silhouettes, and build designs with an understanding of how clothing functions both structurally and aesthetically.
Textile and surface design play a central role in my work. I often develop custom fabrics and prints, incorporating materials created in Adobe Substance to achieve a distinct visual identity and a heightened sense of texture, depth, and material realism.
Beyond garment creation, I approach 3D design as a complete visual environment. Using CLO, Blender, and CLO AI Studio, I create rendered imagery that explores styling, atmosphere, and presentation across multiple angles and settings, emphasizing both craftsmanship and narrative.
3D Design